3D Art Assets

Design Portfolio


Role: Modelling and texturing
Programs: 3ds Max, Photoshop
School: The Art Institute of California - San Diego
 

These are some of the 3D assets I built while attending school for my Bachelor of Science in Game Art and Design. All assets were created entirely by me and set to industry standards for modelling and texturing, and are ready to import into various modern game engines. I created the assets with an attention to silhouette, technical consistency, and textures that tell a story.